Quilla Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is generally well dressed albeit a few years behind the times. Her silver hair is cut short. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken as a slave by a traveling circus and forced to perform Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and to find somewhere to settle down
Ideals: Philantrophist, Artistic. Flaws: Mundane. Bonds: Attractive, Slave. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Pelt Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Beneath her clothing is a huge mess of scar tissue. She wears a small hat to hide her balding. She wears large thick round spectacles.
Personality: She is fixated on the number 55. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally
Ideals: Opinionated, Entrepeneur. Flaws: Insane. Bonds: Slave, Nature. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp. Sardonyx (50 gp). Red spinel (60 gp).
Adrex Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His scarlet crest is braided into rings. His gold eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Adrex was born on a far southern forest where he grew up under the tutelage of his mother, an expert Bather. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Fearful. Bonds: Immigrant, Attractive, Religious. Occupation: Bather
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Sun Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing a tight pastel one piece outfit complete with pants, hood, and a cape, and is pretty ugly. She wears her lavender fur up. Her yellow eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Butcher, but she got bored and became a Bounty Hunter. Since then, she has sought to make the best of life.
Motivation: She feels threatened by others.
Ideals: Optimist. Flaws: Ugly, Fearful, Disease. Bonds: Job. Occupation: Bounty Hunter
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Nedda Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her skin is fair and her fingers are delicate and long. She has done her best to style her white hair to look like a famous performer. Her eyes are violet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is harsh and unforgiving.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nedda took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She has worked as a Bellfounder like her father before her.
Motivation: Revenge; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Enemies. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
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