Carrie Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His hair is red and very short. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Carrie grew up listening to his mother's many stories. Through the years after Carrie was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Carrie's mother didn't care for him much, and the feeling was mutual. He has worked as a Detective like his mother before him.
Motivation: He has passion for adventuring and risk; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 3 Tanglefoot bags.
Nuthra Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'6". She is dressed in a clean green cloak covering her clean studded leather, and her gloved hand is found clutching a hand crossbow. She wears a colorful flower in her brass crest. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also hits on women, regardless of circumstances.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nuthra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nuthra. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Flaws: Shy. Bonds: Attractive, Has a crush, Rich, Criminal record. Occupation: Miller
Voice: Irish accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 100 gp.
Kelter Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man is generally well dressed albeit a few years behind the times. His hair is black and curly. He is very pretty but has cold, dead eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). In the meantime he has taken over work as a Adventurer and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Logical. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Adventurer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Arara Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: She wears an entirely blue suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her golden hair is heavily combed to the left. Her fair skin shows little sign of her aristocratic breeding.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a small toy that she constantly fidgets with.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Arara grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arara. She has never given up on her singing dream.
Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Artistic. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Bather
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp. 1 Breastplate.
Mindartis Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has a large blue mantle and cape that has been intricately interwoven into his red robe. He has a golden handlebar mustache and slicked back golden hair. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born on a small isolated farm. Mindartis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is greedy; and seeks redemption
Ideals: Impeccable. Bonds: Criminal record, Nature, Enemies, Rich. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
