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Advanced [show]


Spear Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She has a slight overbite and is overall scrawny. Her gray fur is long and unkept. Her eyes are yellow.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Spear was born in the south. At a young age she loved to build and create. She moved out north to avoid the crime she committed. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their daughter. She worked as a Merchant, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and she feels that her past leaves her morally obligated to help

Ideals: Professionalism, Persistence. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Spear Grass, Female Tabaxi Monk 1
Medium (4'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Symma Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She likes to wear blue tank tops with black skirt. She has wavy blonde hair. She is very pretty but has cold, dead eyes.

Personality: She dislikes all the random violence that takes place in the south. She receives visions of the future at random moments

History: She was born at the edge of vast forest. A gifted student she started as a Masseuse, but she got bored and became a Engraver. She became a Engraver soon after.

Motivation: Expand her business; and sabotage a competitor

Ideals: Pacifist, Gifted. Bonds: Attractive, Nature, Job. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Symma Wildwander, Female Gnome Barbarian 1
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 15
Hit Points 16 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)14 (+2) 12 (+1)17 (+3)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6

Possessions: 90 gp. 1 Banded mail.


Social Check DCs


Marigold Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear flannel. Her hair is long and black with streaks of red, and is pulled back with small white clips. Her eyes are hazel and catlike.

Personality: She loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Marigold was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy

Ideals: Opinionated, Joker, Fighting. Bonds: Poor, Attractive. Occupation: Brewer

Voice: Speaks through clenched teeth

Attributes [hide]

Marigold Fastfoot, Female Halfling Fighter 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Vondal Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with grey socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His blonde hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: Vondal is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. Vondal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Vondal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Nature, Criminal record. Occupation: Body Guard

Voice: Posh accent

Attributes [hide]

Vondal Trueanvil, Male Dwarf Monk 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)8 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Ghûra Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a white poncho over his likewise colored trousers and shirt. He keeps his golden hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Military, Family. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Ghûra Gracey, Male Half-Orc Fighter 2
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 120 gp. 1 Average lock.


Social Check DCs

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