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Advanced [show]


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and muscular, this southern man is well dressed, constantly wearing a brown suit, black shirt, and brown tie. His auburn hair is thinning but still full. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a Gardener, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Spy

Voice: Eastern European accent

Attributes [hide]

Duergath Glanhig, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Infernal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 60 gp.


Social Check DCs


Nicholas Barney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Adventurer uniform. He keeps his blonde hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is lazy and tries to find solutions quickly.

History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Secretive, Lazy. Bonds: Job, Nature. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Nicholas Barney, Male Human Bard 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 9 (-1)10 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Just what you see.


Social Check DCs


Arannis Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tan trousers with white and black striped suspenders. He wears various colorful collared shirts. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is skeptical of what others tell him and is slow to trust.

History: Arannis was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Arannis Floshem, Male Elf Warlock 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)18 (+4) 11 (+0)13 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Sylvan, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14220000000

Possessions: 260 gp. 1 Masterwork Common Melee.


Social Check DCs


Ida Wasanthi, Female Half-Elf [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Slave Trader

Voice: Draws out vowels

Attributes [hide]

Ida Wasanthi, Female Half-Elf Fighter 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)12 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1400 sp. Pink pearl (130 gp). Red garnet (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Lone Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown trousers with pastel and blue striped suspenders. He wears various colorful collared shirts, and carries kukris. His fur is short and beige. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a slaver, Lone was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion

Ideals: Fighting, Passionate. Flaws: Addict. Bonds: Mentor, Adventurer. Occupation: Bather

Voice: Jamaican accent

Attributes [hide]

Lone Prim Posies, Male Tabaxi Adept 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)17 (+3) 10 (+0)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Celestial, Gnoll, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 800 sp. Blue quartz (10 gp).


Social Check DCs

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