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NPC Generator

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Advanced [show]


Sarah Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a violet small hat and violet clothes. Her brown hair is unkempt and raggedy. She wears an eyepatch.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was raised in a forest tribe. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: She desires power and/or immortality; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Nature, Job. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Sarah Ofandrus, Female Half-Elf Barbarian 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Therlin Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is tall, broad shouldered and powerfully built. She has shaved her head bald. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Therlin took refuge in the ruined castle and found the beat up lance and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: To protect her home; and she wants to meet her childhood hero

Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer, Guardian. Occupation: Jeweler

Voice: Low and grunting

Attributes [hide]

Therlin Battlehammer, Female Dwarf Fighter 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp. Chrysoprase (70 gp).


Social Check DCs


Veit Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey armored body suit, with a simple yellow line shooting up and back down. His hair is short and blonde. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Veit studied abroad. Veit was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has never given up on his music dream.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Philantrophist, Gifted, Artistic. Bonds: Religious. Occupation: Bounty Hunter

Voice: Cold and demanding tone

Attributes [hide]

Veit Steelfist, Male Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 16 (+3)16 (+3)
Skills History +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 1400 sp.


Social Check DCs


Damien Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. His chestnut hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Hedonist, Mundane. Bonds: Poor, Immigrant, Religious. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Damien Jamjar, Male Halfling Cleric 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp.


Social Check DCs


Delebean Offund, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He keeps his long brown hair kept up in a rat tail. This green eyed westerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the west. He invites people to come help in his community garden.

History: Gifted from a young age, Delebean studied abroad. After coming to the age of reason, Delebean took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To share knowledge with the world; and wants his loneliness to end

Ideals: Fighting, Pacifist, Philantrophist, Gifted, Logical. Flaws: Secretive. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Delebean Offund, Male Gnome Aristocrat 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 17 (+3)8 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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