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NPC Generator

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Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting white shirt and pants. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Assassin business at a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Ozyman Quickstep, Male Halfling Adept 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 pp.


Social Check DCs


Ar-Baruk Northcott, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is brown and very short. His brown eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Ar-Baruk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is afraid of women and trembles around them

History: Ar-Baruk was born in the south. At a young age he loved to build and create. Ar-Baruk was born on a far southern desert where he grew up under the tutelage of his father, an expert Cartwright. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Nothing but the best is good enough for him.

Ideals: Entrepeneur, Impeccable, Persistence. Flaws: Shy. Bonds: Immigrant. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Ar-Baruk Northcott, Male Half-Orc Cleric 2
Medium (6'3") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 50 gp.


Social Check DCs


Mehen Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his green crest in a flapper bob. His thin eyebrows rest above his beady red eyes.

Personality: Mehen is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the east. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it; and he feels kind of lost in life

Flaws: Ugly, Depressed, Lazy. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Old Prospector

Attributes [hide]

Mehen Orexijandilin, Male Dragonborn Cleric 2
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills History +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 80 pp.


Social Check DCs


Mella Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears dark leathers with embroidery. Her black hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a Cartwright first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she's looking for her big break

Flaws: Insane, Hedonist. Bonds: Job, Rich, Adventurer. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Mella Xistsrith, Female Elf Barbarian 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Tourmaline (130 gp). 1 Masterwork Common Melee.


Social Check DCs


Two Llamas In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His black fur is still thick. His hazel eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is lazy, self-centered, vain, and jealous.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: To be a Marshal again; and wants to open a new tavern

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Immigrant, Job. Occupation: Weaver

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Two Llamas In the Storm, Male Tabaxi Sorcerer 3
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 10000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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