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NPC Generator

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Advanced [show]


Hobart Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He wears a fancy red suit. He has a small bristly mustache and wavy blonde hair. He has several tiny topaz earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Hobart would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Rich, Military, Immigrant. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Hobart Reedfellow, Male Halfling Fighter 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)9 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp. An abacus with copper, silver and gold markers (180 gp).


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear grey pants and tee shirts, and is pretty ugly. His golden hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. His martial abilities were realized during a raid on his village. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Military, Guardian. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

John Morton, Male Human Warlock 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 200 sp.


Social Check DCs


Norman Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His tongue was cut out and he uses sign language. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north to a Map Maker, Norman learned a great deal about his mother's area of expertise. He worked as a nervous Map Maker and found it very stressful. He struck the Map Maker job and began his own company from there.

Motivation: Sabotage a competitor; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Map Maker

Voice: Italian accent

Attributes [hide]

Norman Birkenhead, Male Human Paladin 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 pp. 1 Everburning torch.


Social Check DCs


Tûmhom Gresham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a custom-built plate barding that's adorned with white lining and desert motifs. His white hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Aggressive, abrasive, and angry, Tûmhom embodies much of what other species detest in the Half-Orcs. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and he is unsatisfied with his job

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Engraver

Voice: Pronounces O like U

Attributes [hide]

Tûmhom Gresham, Male Half-Orc Monk 1
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Nordak Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has a auburn handlebar mustache and slicked back auburn hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Bellfounder business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and to be a sailor again

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Family. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Nordak Strongheart, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 110 gp.


Social Check DCs

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