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Advanced [show]


Art Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His gray fur is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Art grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: Adventurer, Family. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Art Hummingbird, Male Tabaxi Fighter 2
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)10 (+0) 14 (+2)19 (+4)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 170 gp.


Social Check DCs


Shifting Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. He has styled his orange fur well, parting it to the right. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Shifting Shore, Male Tabaxi Wizard 3
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1300 sp. White pearl (40 gp).


Social Check DCs


Antinua Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has a moderate pudge and is not very fit. She sports golden long hair. She wears large thick round spectacles.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: Antinua was born the youngest of three triplets. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has been saving her money to try and buy her sister's freedom.

Motivation: To be a Animal Trainer again; and she is unsatisfied with her job

Flaws: Addict, Fearful. Bonds: Poor, Job, Family. Occupation: Mercenary

Voice: Italian accent

Attributes [hide]

Antinua Galanodel, Female Elf Warrior 2
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 15
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 14 (+2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Orc
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5

Possessions: 600 sp. White pearl (130 gp). Golden pearl (130 gp). Blue quartz (12 gp).


Social Check DCs


Efferil Horineth, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his bow. He has a long black beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Efferil Horineth, Male Elf Warrior 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Malachite (15 gp).


Social Check DCs


Dee Underbough, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is dressed in a clean red cloak covering her clean studded leather. Her hair is always cut to a buzz. Her green eyes are slightly larger than normal.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Emotional. Bonds: Military, Slave, Rich. Occupation: Bricklayer

Voice: Posh accent

Attributes [hide]

Dee Underbough, Female Halfling Adept 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp.


Social Check DCs

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