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Advanced [show]


Harriet Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She has the majority of her body covered in plate. Her red hair is smooth and relatively long. Her eyes are blue and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She comes from a rich northern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She left for the north, certain she would find work there.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Immigrant, Enemies, Rich. Occupation: Barrister

Voice: Speaks fast with a slight lisp

Attributes [hide]

Harriet Fastfoot, Female Halfling Wizard 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Ranala Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue clothing when she does not wear armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has chestnut hair. She has green eyes and a blue hat with a green feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She receives visions of the future at random moments

History: Ranala was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Her arcane abilities were realized during a raid on her village. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To reunite with her old friends; and she's looking for her big break

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Barrister

Voice: German accent

Attributes [hide]

Ranala Tarkelby, Female Gnome Cleric 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. Zircon (30 gp). Malachite (5 gp).


Social Check DCs


Emerald On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown shirt with thin tan vertical stripes and blue pants. She carries with her a set of daggers, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her fur is gray and curly. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses divination through singing.

History: She was born to a pair of big game hunters, but was frequently ill as a child. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist, Gifted. Flaws: Disease, Racist. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Emerald On the Water, Female Tabaxi Commoner 1
Medium (6'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Ahrim Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'10". He wears a faded coat and loose pants complete with top hat, and his gloved hand is found clutching a ceremonial dagger. He has styled his chestnut hair well, parting it to the right. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Ahrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the east to a Bricklayer, Ahrim learned a great deal about his mother's area of expertise. When Ahrim reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Bricklayer.

Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Ahrim Fortune, Male Tiefling Rogue 3
Medium (6'10") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Obsidian (9 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rose Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman dresses like a well dressed Servant does. Her clothes are grease stained in places. Her brown hair is well kept. She wears round tiny glasses practically rammed into her face.

Personality: She likes to make people angry or surprised. Energy wise she seems alert and responsive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Rose was born on a far southern desert where she grew up under the tutelage of her father, an expert Servant. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Poor, Immigrant. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Rose Shadowquick, Female Halfling Warrior 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Red-brown spinel (100 gp).


Social Check DCs

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