Tree In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear pastel clothing when she does not wear armor, and she perpetually has her nunchaku ready. She has wavy lavender fur. Her eyes, though not visible through her cowl, are hazel.
Personality: Stoic and calm, she prefers to meditate than take action. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born in the south to a Tanner, Tree learned a great deal about her father's area of expertise. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has achieved small success as a Tanner.
Motivation: An old rival family wants her found; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Artistic. Bonds: Job, Debt, Family. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 400 sp. Blue quartz (5 gp).
Jarsali Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her head has been shaved. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was always a brilliant, if unscrupulous mind. A gifted student she started as a Stylist, but she got bored and became a Bounty Hunter. She has drifted from career to career and currently works as a Bounty Hunter.
Motivation: Expand her business.
Ideals: Logical. Flaws: Ugly, Fearful, Insane. Bonds: Poor, Job. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Amethyst (160 gp).
Emeny Snape, Female Human [Permalink]
Personal [hide]
Description: She wears a grey vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a slight overbite and is overall scrawny. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Sold as a small child to a brothel owner, Emeny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Emeny was left her father's suit of armor and trained in its use and care. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Ideals: Persistence. Flaws: Ugly. Bonds: Religious, Mentor, Military. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
Cockaby Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears a sleeveless long coat of deep blue leather and dull yellow iron scale mail. He keeps his golden hair in a pixie cut. He has gleaming, smiling gray eyes.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He inherited the family business which he has now maintained for 6 years.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Racist. Bonds: Job, Rich, Immigrant. Occupation: Jeweler
Voice: Sounds elderly
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). 1 Masterwork Common Melee.
Oblar Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. His white hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.
History: Born in the west to a Courier, Oblar learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Courier for hire.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Flaws: Insomniac, Antagonistic, Depressed. Bonds: Attractive, Job. Occupation: Courier
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
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