Ethereal Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft yellow waves gently in the breeze. He carries with him a set of longbows on his belt, each one with a ruby on the hilt. His orange fur is knotted and matted. His amber eyes peer out from beneath his deerstalker pastel hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Ethereal grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and further expansion of business
Ideals: Fighting, Philantrophist. Bonds: Rich, Job, Adventurer. Occupation: Crown-heir
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +6
Possessions: 360 gp.
Merihim Ignominy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. He has wavy black hair. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Retire the richest man in the east; and money/treasure
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Lapis lazuli (7 gp).
Pearl Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: An older woman who wears tight fitting clothing which further accentuates her frame, she is not a threatening figure. Her hair, while still mostly silver, has prominent grey streaks. She wears round tiny glasses practically rammed into her face.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Pearl was born in the east. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Due to her spouse's obsession with being a Guard they were divorced and she won custody of their daughter. She worked as a Seamstress, and she later adopted a second daughter.
Motivation: Marry her sister to traveling adventurers; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Seamstress
Voice: Old Prospector
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Zanna Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears light armors faded through time and improper care. Her skin is also unnaturally pale. Her hair is silver and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: Cocky and sure of herself, she believes she is the best Soapmaker born in the past three hundred years. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the west to a Soapmaker, Zanna learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Soapmaker.
Motivation: She is unsatisfied with her job; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Soapmaker
Voice: Dutch accent
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 20 (+5) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Giant, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Syllin Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a moderate pudge and is not very fit. She sports a flattop hair cut. She is baby faced.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the south to a Weaver, Syllin learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Syllin took refuge in the old dungeon and found the beat up sai and armor she uses now. She has drifted from career to career and currently works as a Weaver.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others
Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Job, Nature. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Sylvan, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
