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Advanced [show]


Iados Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'10" western man, he wears a black vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Iados Devotion, Male Tiefling Sorcerer 1
Medium (6'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp. Malachite (16 gp). 1 Banded mail.


Social Check DCs


Frug Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Banker. His white hair is greasy and uncared for. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Job. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Frug Wildwander, Male Gnome Adept 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)17 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Abyssal, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 sp. 1 Hourglass.


Social Check DCs


Ar-Beka Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a white suit. His silver hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Knight, Ar-Beka learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He now owns his own business.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ar-Beka Ashley, Male Half-Orc Aristocrat 2
Medium (6'3") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 15 (+2)11 (+0)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Morana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a perfectly clean shirt and pair of pants. Her chestnut hair is cut short with large spiked bangs in the front. Her eyes are a pleasant green.

Personality: She is business-like. She takes instructions and follows them to the letter. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She found a children's book about a Dwarf Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To pay off her debts; and she has passion for adventuring and risk

Ideals: Professionalism, Fighting. Bonds: Attractive, Military, Adventurer, Debt. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Morana Battlehammer, Female Dwarf Rogue 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Orsik Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright grey suits and hats. He keeps his white hair in a flapper bob. His fierce hazel eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Cursed with lycanthropy at a very young age, Orsik has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Adventurer, Criminal record. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Orsik Gorunn, Male Dwarf Warrior 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs

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