Valafar Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his greatsword. His black hair is slicked back into a classic pompadour. His half smiles and silver eyes are beguiling and draw you in.
Personality: Valafar wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Valafar hails from a village terrorized by gnolls. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: A deep hatred of gnolls; and many gnolls want him driven away
Ideals: Disciplined, Optimist. Bonds: Attractive, Enemies. Occupation: Body Guard
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Druidic, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 gp. Onyx (60 gp). Red garnet (40 gp). Malachite (9 gp).
Tyna Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing a perfectly clean shirt and pair of pants. She wears her silver hair up in a very large beehive style do. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Sailor, Tyna learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Optimist. Flaws: Terse, Mundane. Bonds: Attractive, Job, Military. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp.
Tawna Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red coat over a violet low-cut shirt, and a small hat upon her head. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in a small desert village. Her childhood dream was to be a Jeweler, but she was a colossal failure. She tends to her Sailor job now, and dutifully fulfills any obligations she has.
Motivation: Tiefling compassion; and she's repulsed by the pc
Flaws: Antagonistic, Racist. Bonds: Adventurer, Nature, Job. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Tanglefoot bags.
Silaqui Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She tends to wear a violet poncho over her likewise colored trousers and shirt. She has no hair. Her gray eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: The child of western immigrants she idolized her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 1000 cp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).
Decarabia Grief, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears green leather gloves, a green jacket, and tight pants. She has white hair. Her eyes, though not visible through her cowl, are red.
Personality: Abrasive and pushy, she has a hard time making friends. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She is the product a well kept family trust fund and as such has never really known need. Decarabia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.
Motivation: She's looking for her big break; and she has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Forgetful. Bonds: Rich, Adventurer. Occupation: Sailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
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