Chem Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly brown, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.
History: The child of a Sailor, who enjoyed hunting, Chem was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Deep green spinel (140 gp). 1 Masterwork Artisan’s tools.
Ogthrak Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He has a slight overbite and is overall scrawny. He has no hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ogthrak was born on a far northern mountains where he grew up under the tutelage of his father, an expert Mayor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Ogthrak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Immigrant, Enemies, Adventurer. Occupation: Mayor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp. 1 Banded mail.
Quillathe Rothenel, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, typically a more casual-formal manner. She has slicked back chestnut hair. Her eyes, though not visible through her cowl, are amber.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a ruthless business woman, a trait she acquired from her mother.
History: Quillathe was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is compelled to act according to her religious beliefs; and marry her sister to traveling adventurers
Ideals: Entrepeneur. Bonds: Attractive, Immigrant, Family, Religious. Occupation: Seamstress
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Tana Murnig, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her golden hair up. Her face is scarred and worn.
Personality: Cocky and sure of herself, she believes she is the best Jeweler born in the past three hundred years. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Body Guard, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and expand her business
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Celestial, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Delre Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown costume with the symbols of death on her torso. She has wavy white hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She can't help but pocket interesting objects she comes across
History: The child of southern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Dwarves in the south were limited. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insomniac, Shy. Bonds: Attractive, Criminal record, Immigrant. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 20 (+5) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Deep green spinel (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
