Quillathe Galanodel, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she typically wears blue cloth garments or leather armor. She wears her golden hair down. Her otherwise smooth face is marked with small tiny scars.
Personality: Quillathe speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born several months after her mother was called into army service. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She left for the east, certain she would find work there.
Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 70 gp.
Simon Langston, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the sun god on his torso. He carries with him a set of flails on his belt, each one with a amber on the hilt. His red hair is matted, messy, and big. His eyes are amber and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Gifted. Flaws: Ugly, Cynical. Bonds: Military. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Qualen Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear blue clothing when he does not wear armor. His silver hair is slicked back into a classic pompadour. He has a dull look in his amber eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has all his life been fascinated with painting.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Qualen was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Qualen's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Fighting. Flaws: Selfish, Antagonistic, Mundane. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Althaea Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears skinny pants and wears a yellow and green robe with the hood down. She has wavy black hair. She has gleaming, smiling green eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Althaea was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Thieves’ tools.
Taklinn Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears tattered old clothes, and his gloved hand is found clutching a flail. His blonde hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Herbalist in town.
History: He was born several months after his mother was called into army service. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Herbalist like his mother before him.
Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and he is greedy
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp. Smoky quartz (60 gp).
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