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Advanced [show]


Tordek Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is white and very short. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his poetry dream.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Spy

Voice: Sensual and smooth

Attributes [hide]

Tordek Aranore, Male Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)14 (+2) 9 (-1)7 (-2)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 10000 cp. 1 Banded mail.


Social Check DCs


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His orange fur is long and unkept. His eyes are blue and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trail was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. He has set out to sabotage the competition.

Motivation: Seeks redemption; and further expansion of business

Ideals: Disciplined. Flaws: Ugly. Bonds: Slave, Job, Criminal record. Occupation: Weaver

Voice: Soft and melodious

Attributes [hide]

Trail On the Water, Male Tabaxi Expert 1
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 9 (-1)14 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Celestial, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 200 sp.


Social Check DCs


Egelina Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her chestnut hair is well kept. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She is extraordinarily eccentric. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.

History: Born to a pair of adventurers, Egelina grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Egelina took refuge in the old dungeon and found the beat up flail and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Adventurer, Nature. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Egelina Ostoroth, Female Half-Elf Warrior 1
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Caramip Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears silk and lounges about seductively. Her long red hair reaches down to her waist. She is baby faced.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a habit of throwing herself into exceedingly dangerous situations.

History: Caramip was born into a poor family. Growing up, she dreamt of becoming a Aristocrat, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. She found a children's book about a Gnome Aristocrat who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To reunite with her old friends.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Caramip Cobblelob, Female Gnome Aristocrat 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)12 (+1) 9 (-1)16 (+3)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 130 gp.


Social Check DCs


Godfrey Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. His hair is red and very short. He has a dull look in his brown eyes.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 8 years old his parents immigrated from the south. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has dedicated himself to building a better kind of golem.

Motivation: To clean up the streets; and he is unsatisfied with his job

Bonds: Adventurer, Job, Immigrant, Family, Guardian. Occupation: Adventurer

Voice: Relaxed voice

Attributes [hide]

Godfrey Meliamne, Male Half-Elf Wizard 2
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 cp. Silver pearl (90 gp).


Social Check DCs

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