Art Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and muscular, this northern woman wears just a brown suit. Her orange fur is lengthy. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: She snorts whenever she laughs or is feeling confident. She does not trust anyone and sleeps with one eye open.
History: Art hails from a village terrorized by goblins. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has set out to sabotage the competition.
Motivation: She wants revenge against goblins; and to be a engraver again
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Enemies, Job. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp. Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.
Cockaby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His golden hair, when down, is lengthy. He has green eyes and a tan hat with a brown feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Cockaby was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He is terrified, and will act out of fear; and to reunite with his absent father
Flaws: Impulsive, Disease, Fearful. Bonds: Poor, Family, Adventurer. Occupation: Miner
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
Possessions: 600 gp.
Rosamund Coombs, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears many layers of old clothing at all times. She wears her brown hair down. She has gleaming, smiling green eyes.
Personality: Rosamund is depressed about a lot of things. She tends to be a nihilist. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Rosamund was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was an athlete and attended two major summer competitions. She never won. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is wracked by social anxiety; and to reunite with her old friends
Ideals: Athletic. Flaws: Ugly, Depressed, Fearful. Bonds: Poor, Adventurer. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Vola Cotton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tattered old clothes. She has a very tight haircut. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her job bores her to no end. She has decided to make it more interesting.
History: She was born to a criminal king-pin and mafia family Vola was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vola decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 130 pp. 1 Masterwork Uncommon Weapon.
Vistra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears a grey shirt with thin violet vertical stripes and black pants. Her silver hair is slicked back into a classic pompadour. Her ears are large.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born at the edge of vast plains. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 19 (+4) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
