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Advanced [show]


Waywocket Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is an epitome of beauty. She has shaved her head bald. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make her almost putty in your hands.

History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Waywocket took refuge in the ruined castle and found the beat up bastard sword and armor she uses now. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she is unsatisfied with her job

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor, Nature, Job. Occupation: Merchant

Voice: French accent

Attributes [hide]

Waywocket Lingenhall, Female Gnome Barbarian 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +5, Athletics +4
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Merihim Destiny, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear green pants and tee shirts. He keeps his dark red hair in a flapper bob. His eyes are white and he is always smoking a pipe.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to get laid; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Disease, Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Merihim Destiny, Male Tiefling Monk 1
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)15 (+2) 18 (+4)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 14
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Miles Gresham, Male Human [Permalink]

Personal [hide]

Description: This man dresses in brown turtlenecks beneath a grey coat with brown slacks. He is muscular with a powerful set of arms. His white hair is knotted and matted. His eyes are violet and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Shepherd.

Motivation: To unite with his brother; and expand his business

Ideals: Impeccable, Professionalism. Bonds: Rich, Job, Family. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Miles Gresham, Male Human Ranger 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 10 (+0)9 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp.


Social Check DCs


Seraphina Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she dresses in collared shirts and wears a proper scarf over her head. She sports silver long hair. Her eyes are hazel.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Seraphina grew up listening to her mother's many stories. Seraphina was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her relatives are trying to arrange a marriage; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Philantrophist, Extrovert. Bonds: Adventurer, Religious, Family. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Seraphina Wildheart, Female Halfling Barbarian 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp.


Social Check DCs


Melissa Clifford, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears brown painted combat armor at almost all times. With wild golden hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Guard mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Shy, Disease. Bonds: Religious, Rich. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Melissa Clifford, Female Human Aristocrat 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 sp. Red spinel (160 gp).


Social Check DCs

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