Nithther Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black trousers with grey and green striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His bronze crest is drawn into a tight pony tail with a skull scrunchie. He has gold eyes and a black hat with a grey feather.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: He was raised in a desert tribe. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Persistence. Bonds: Job, Adventurer, Religious, Nature. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 120 gp.
Dynamic Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of magic on his torso. His fur is cinnamon and curly. He has green eyes.
Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break
Flaws: Addict, Shy. Bonds: Immigrant, Job, Adventurer. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Jade (40 gp). Rich purple corundum (500 gp). White pearl (40 gp). 1 Silver holy symbol.
Rieta Abstract, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears green painted combat armor at almost all times. Her silver hair is knotted and matted. Her thin eyebrows rest above her beady gold eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a very good compulsive liar and kleptomaniac.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her mother's forge. She became a Gardener soon after.
Motivation: Further expansion of business.
Flaws: Ugly. Bonds: Immigrant, Job, Criminal record. Occupation: Gardener
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp. Red spinel (40 gp).
Fargrim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His hair is golden, silky, and of moderate length. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Fargrim was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fargrim took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has drifted from career to career and currently works as a Servant.
Motivation: Many drow want him driven away; and to be a healer again
Ideals: Disciplined, Optimist. Bonds: Attractive, Nature, Job, Enemies. Occupation: Servant
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 20 (+5) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 sp. 1 Breastplate.
Oblar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: An older man who tends to wear a large white jacket, he is not a threatening figure. His brown hair is cut short. His thin eyebrows rest above his beady amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Oblar lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Family, Enemies, Has a crush. Occupation: Detective
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
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