Hobart TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A 2'11" eastern man, he usually wears his red robe and has his trident always slung over his shoulder. He has a blonde handlebar mustache and slicked back blonde hair. He wears a mask on his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Bellfounder profession.
History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 15 years.
Motivation: He's in love; and he wants to get laid
Ideals: Fighting. Bonds: Job, Nature, Has a crush. Occupation: Tanner
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 800 sp.
Marbas Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He wears a colorful flower in his red hair. His eyes are silver and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has achieved small success as a Blacksmith.
Motivation: Expand his business.
Ideals: Optimist, Gifted, Fighting. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp. Jade (100 gp).
Lamlis O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Impeccable. Bonds: Poor, Immigrant, Military. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Panana Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her auburn hair is well kept. Her ears are large.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She would rather hide behind her crafts than deal with other people.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has never given up on her painting dream.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Farmer
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 15000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Ida Watson, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly blonde, has prominent grey streaks. Her fierce hazel eyes like to dwell on things.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She was born in a small desert village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ida grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ida. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of her daughter
Bonds: Attractive, Criminal record, Nature, Family. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
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