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Advanced [show]


Synthrin Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black collared shirt and brown skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her gold crest is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. Her necromantic abilities were realized during a raid on her village. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Posh accent

Attributes [hide]

Synthrin Qyxpahrgh, Female Dragonborn Adept 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 8 (-1)9 (-1)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Red spinel (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a large yellow mantle and cape that has been intricately interwoven into his green robe. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can't help but pocket interesting objects he comes across

History: The child of a Beggar, who enjoyed hunting, Arnold was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To find somewhere to settle down; and he's in love

Flaws: Mundane. Bonds: Attractive, Criminal record, Nature, Has a crush. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Arnold Hill, Male Half-Elf Cleric 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a tan tunic with yellow highlights, and long white pants that bunch up around his shoes, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is almost excessively polite to everyone, even when angry. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born to a pair of adventurers, Fonkin grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 2 years.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Fonkin Folkor, Male Gnome Adept 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)15 (+2) 18 (+4)15 (+2)
Skills Arcana +4, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 48000 sp.


Social Check DCs


John Palomarez, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in earthy colors with a brown and white handkerchief worn on his right side, and is pretty ugly. He wears his auburn hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Knight soon after.

Motivation: Revenge; and doesn't want to be a knight and was forced into it by his family

Flaws: Ugly. Bonds: Family, Rich, Mentor, Job, Enemies. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

John Palomarez, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Athletics +2, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Zook Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. He wears his auburn hair up in a very large beehive style do. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Sage, who enjoyed hunting, Zook was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Flaws: Ugly, Addict, Fearful. Bonds: Job, Nature. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Zook Ningel, Male Gnome Bard 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 80 gp. Amber (90 gp).


Social Check DCs

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