Trynnicus Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his bronze crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trynnicus hails from a village terrorized by giants. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Enemies, Family. Occupation: Apothecary
Voice: Low range voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 sp.
Kyle Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown small hat and brown clothes. His hair, while still mostly red, has prominent grey streaks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Kyle abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and meet up once more with his childhood friend
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Religious, Adventurer, Job. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp. Pink pearl (60 gp).
Ethereal Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His fur is short and gray. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.
Personality: He speaks before he thinks and is too direct. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to pay off his debts
Ideals: Artistic, Gifted. Flaws: Ugly, Impulsive, Shy. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. 1 Average lock. 1 Climber’s kit. 1 Healer’s kit.
Spear Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'4". She is typically in her Marshal uniform, and her gloved hand is found clutching a shortbow. Her black fur is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is obsessed with her god.
History: She was always a brilliant, if unscrupulous mind. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 2 years.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Job, Religious. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp. Red spinel (150 gp).
Flask Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has moderate length black fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Flask is combative with any and all who dare try her patience in the slightest.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Justice, Gifted. Flaws: Insane, Disease. Bonds: Mentor. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 160 gp. 1 Darkwood Shield.
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