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NPC Generator

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Advanced [show]


Watson Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He is wearing colorful clothing, dressed as a Locksmith. He keeps his long blonde hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Job, Family. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Watson Bigheart, Male Halfling Expert 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Beloril Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His skin is fair and his fingers are delicate and long. He wears his auburn hair up. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of giants once and for all.

History: He was born at the edge of vast plains. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud

Flaws: Shy. Bonds: Enemies, Nature, Job, Family. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Beloril Trueblood, Male Dwarf Warrior 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Anakis Righteous, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a skull on it. She keeps her purple hair in a flapper bob. Her red eyes dart from person to person.

Personality: She will rave to anyone who will listen. Anakis is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: The child of a Barkeep, who enjoyed hunting, Anakis was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anakis took refuge in the old dungeon and found the beat up glaive and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She is compelled to act according to her religious beliefs; and doesn't want to be a interpreter and was forced into it by her family

Flaws: Insane. Bonds: Family, Nature, Has a crush, Religious. Occupation: Interpreter

Voice: growls and snarls, animalistic

Attributes [hide]

Anakis Righteous, Female Tiefling Paladin 3
Medium (5'10") Tiefling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)18 (+4) 11 (+0)11 (+0)
Skills Arcana +6, Persuasion +2
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Aquan, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Miles Axton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy black hair. He has gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He became a Barrister soon after.

Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Attractive, Religious. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Miles Axton, Male Human Paladin 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a blue poncho over his likewise colored trousers and shirt. His red hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: To reunite with his old friends; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Job, Adventurer. Occupation: Hunter

Voice: Excited and jittery

Attributes [hide]

Kipper Folkor, Male Gnome Rogue 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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