Tomph Hartford, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fighting clothing, which leaves very little to the imagination. She wears her red hair up in a very large beehive style do. Her amber eyes have a joyful gleam in them most of the time.
Personality: She acts crazy and hedonistic. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born in the south, but her parents moved at a very young age to the north. From her teen years she was always beautiful and desirable, so people have always doted on her. She has dedicated herself to building a better world.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Masterwork Musical instrument.
Morana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She wears a colorful flower in her brown hair. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Prone to second guessing herself, she comes off as nervous. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a forest tribe. Morana was born on a far northern forest where she grew up under the tutelage of her mother, an expert Bricklayer. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She feels that her past leaves her morally obligated to help; and a rival would like her out of the picture
Flaws: Shy. Bonds: Attractive, Immigrant, Nature, Adventurer, Criminal record. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Draconic, Halfling, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1800 sp.
Rimple Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He sports tan clothing, slightly heavier than average wear. His hair is long and chestnut with streaks of white, and is pulled back with small tan clips. His beard is white, braided, and well cared for. His amber unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the west. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Rich, Mentor. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp. An abacus with copper, silver and gold markers (30 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Brass mug with jade inlays (200 gp). 1 Smokesticks.
Pyxrin Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear black tank tops with red skirt. She wears her green crest down. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pyxrin took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Persistence, Joker. Bonds: Attractive, Nature. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Torinn Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears skinny pants and wears a black and red robe with the hood down. His rusty crest is unkempt and raggedy. His gold eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of brigands once and for all.
History: Torinn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 700 sp. 4 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!
