Travok Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amber earrings on each ear.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He enjoys reading and quiet.
History: He was born at the edge of vast desert. Travok liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Rich, Nature. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 130 gp. Azurite (13 gp). 1 Masterwork Common Melee.
Pelaios Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his blue robe. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To clean up the streets.
Ideals: Logical. Flaws: Insomniac, Shy, Insane. Bonds: Attractive. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 160 gp.
Kellen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely tan suit with blue socks and a vest with buckled shoes. His brown hair has been sun bleached extensively. His blue eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Kellen was born the youngest of three triplets. In his 12th year, his parents were killed by a gnolls raid, leaving Kellen alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Kellen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He's attracted to the PC; and someone believes him a fraud
Flaws: Antagonistic. Bonds: Rich, Family, Enemies, Has a crush. Occupation: Bounty Hunter
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 8000 cp. Aquamarine (600 gp). Pink pearl (100 gp). Moonstone (30 gp). 1 Simple lock. 1 Disguise kit. 1 Magnifying glass.
Arnold Tattersall, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts, and he perpetually has his greataxe ready. His chestnut hair is lengthy and is close to two feet long. He has hazel eyes and a grey hat with a brown feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the large cave and found the beat up greataxe and armor he uses now. He struck the Tailor job and began his own company from there.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 500 sp. 1 Healer’s kit.
Ghesh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears black painted combat armor at almost all times. His crest is short and rusty. This gold eyed easterner is not easily forgotten.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.
History: Ghesh was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Marry his brother to traveling adventurers.
Ideals: Professionalism, Logical. Bonds: Enemies, Family. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 40 gp. 1 Masterwork Common Melee.
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