Falkrunn Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and tends to wear a brown poncho over her likewise colored trousers and shirt. She has styled her blonde hair well, parting it to the left. Her gray eyes dart from person to person.
Personality: She has always had a great fascination with Halfling culture. She enjoys reading and quiet.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Monk school at a young age so that she could practice her necromantic talents. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is currently in port desperately looking for someone to get her out; and halfling compassion
Ideals: Logical, Gifted, Persistence. Flaws: Racist. Bonds: Slave. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 6000 cp.
Trail Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Sage. He is muscular with a powerful set of arms. He keeps his beige fur in a pixie cut. His eyes are copper.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Trail was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Trail's mother didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trail fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his sister; and his relatives are trying to arrange a marriage
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Sage
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 200 sp. 1 Masterwork Common Melee.
Traulam Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears suspenders and blue workpants. Her shirt is white, and she wears a heavy blue leather apron most of the time. She wears her auburn hair up. She wears round tiny glasses practically rammed into her face.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Traulam lived on a farm with her father, near the main road leading to a nearby town. Traulam liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. By chance she met her brother recently and the two have been together since.
Motivation: Many gnolls want her driven away.
Bonds: Enemies, Slave, Family, Nature. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Mehen Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Blacksmith does, and he perpetually has his sickle ready. His green crest is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He got into the Blacksmith business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Fighting. Flaws: Emotional, Antagonistic. Bonds: Job. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Heather England, Female Human [Permalink]
Personal [hide]
Description: A 5'4" western woman, she wears a brown cloak and cross-gartered tan stockings. She has wavy golden hair. Her brown unseeing eyes seem to look past you.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Cursed with a spirit at a very young age, Heather has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud; and she is compelled to act according to her religious beliefs
Ideals: Opinionated. Flaws: Disease. Bonds: Immigrant, Religious, Enemies. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
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