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Advanced [show]


Norkruuth Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears black painted combat armor at almost all times. He has wavy green crest. His red eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: Norkruuth was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Flaws: Shy, Addict. Bonds: Poor, Immigrant. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Norkruuth Mystan, Male Dragonborn Cleric 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills Athletics +6, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp. White pearl (110 gp).


Social Check DCs


Modean Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly pickaxes and nunchakus. His chestnut hair is smooth and relatively long. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Modean was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. Modean was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Modean decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Fisher job and began his own company from there.

Motivation: Wants to open a new tavern; and obtaining odd cultural elven artifacts is his passion

Flaws: Ugly. Bonds: Poor, Criminal record, Job, Has a crush, Adventurer. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Modean Dread, Male Tiefling Aristocrat 3
Medium (6'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 17 (+3)12 (+1)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Guy Carlyle, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears brown trousers with green and violet striped suspenders. He wears various colorful collared shirts. He is tall, broad shouldered and powerfully built. His tied-back hair is blonde. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He feeds upon the attention of others.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and to reunite with his absent father

Ideals: Joker. Flaws: Depressed. Bonds: Attractive, Poor, Family. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Guy Carlyle, Male Human Rogue 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Anne Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a red collared shirt and grey skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has moderate length golden hair. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She feeds upon the attention of others.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was taken from her home at a very young age. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Anne Appleblossom, Female Halfling Wizard 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 70 gp.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her brown fur is braided into rings. Her blue eyes lackadaisically let the world flow into them.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and meet up once more with her childhood friend

Ideals: Fighting, Entrepeneur. Flaws: Sensitive. Bonds: Immigrant, Adventurer. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Emerald In the Wind, Female Tabaxi Warrior 4
Medium (5'7") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Nature +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40000 sp.


Social Check DCs

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