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NPC Generator

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Advanced [show]


Gale In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her lavender fur is heavily combed to the right. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is skeptical of what others tell her and is slow to trust.

History: She got into the Laborer business at a young age. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She became a Laborer soon after.

Motivation: Balancing her hectic life and new Laborer responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Laborer

Voice: Relaxed voice

Attributes [hide]

Gale In the Wind, Female Tabaxi Druid 3
Medium (6'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 20000 cp.


Social Check DCs


Nedda Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: 2'8" and lanky with angular features, she is an attractive figure. She dresses like a well dressed Courier does. Her white hair is slicked back into a classic pompadour. She wears large thick round spectacles.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Nedda was born in the east. At a young age she loved to build and create. She was an apprentice working in her mother's forge. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and wants to open a new tavern

Ideals: Persistence. Bonds: Job, Attractive, Has a crush, Enemies. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Nedda Tealeaf, Female Halfling Cleric 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. Jet (100 gp).


Social Check DCs


Godfrey Nibley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears a well pressed and immaculate suit (or dress). His chestnut hair is thinning but still full. He has gleaming, smiling blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Animal Trainer. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Shy, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Godfrey Nibley, Male Human Bard 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 16 (+3)12 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 2000 cp.


Social Check DCs


Gimurt Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears a lot of dark rich colors, with gold accents. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is greedy; and retire the richest man in the west

Ideals: Athletic, Logical, Entrepeneur. Bonds: Attractive, Rich. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Gimurt Lutgehr, Male Dwarf Monk 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Performance +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp.


Social Check DCs


Trym Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. His ears are large.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of northern immigrants he idolized his mother. He worked as a nervous Merchant and found it very stressful. He has achieved small success as a Merchant.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Sleepy voice

Attributes [hide]

Trym Emsworth, Male Human Commoner 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)17 (+3) 17 (+3)14 (+2)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 700 sp. Smoky quartz (80 gp).


Social Check DCs

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