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NPC Generator

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Advanced [show]


Hobart Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. His hair is white and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He receives visions of the future at random moments

History: When he was but 7 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Hobart Hilltopple, Male Halfling Fighter 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)18 (+4) 11 (+0)13 (+1)
Skills Deception +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Ignan, Undercommon, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Eye agate (15 gp).


Social Check DCs


Broce Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. He sports a long blonde beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Flaws: Shy. Bonds: Attractive, Family, Poor. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Broce Albaratie, Male Gnome Adept 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)17 (+3) 14 (+2)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Elven, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp.


Social Check DCs


Golm Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a white costume with the symbols of strength on his torso. He has a long red beard with little hanging trinkets. He has gleaming, smiling green eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with finding treasure.

History: Born in a small village he learned the ways of the warrior from his father. There was a wharf not far from home where he often wandered off to fish. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Athletic, Impeccable, Fighting. Bonds: Adventurer, Nature. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Golm Gracey, Male Half-Orc Sorcerer 2
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 150 gp.


Social Check DCs


Uthemar Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his black robe. His golden hair is smooth and relatively long. His face is scarred and worn.

Personality: A skeptical and narcissistic man, Uthemar's first love is himself. His second love is also himself. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His childhood dream was to be a Unemployed, but he was a colossal failure. He struck the Miller job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Religious, Job. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Uthemar Tiltathana, Male Elf Fighter 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Malachite (15 gp).


Social Check DCs


Megren Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black tunic with pastel highlights, and long white pants that bunch up around her shoes. Her gold crest is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Megren is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her absent mother; and to prove her worth to the world

Ideals: Athletic, Logical. Flaws: Ugly, Impulsive. Bonds: Family, Rich. Occupation: Spice Merchant

Voice: French accent

Attributes [hide]

Megren Jerynomonis, Female Dragonborn Fighter 2
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 9 (-1)19 (+4)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 200 sp.


Social Check DCs

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