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Advanced [show]


Nella Wesley, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears many layers of old clothing at all times. She has shaved her head bald. Her brown eyes have a joyful gleam in them most of the time.

Personality: She dislikes all the random violence that takes place in the west. She plays an instrument quite well.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nella took refuge in the large cave and found the beat up monstrous two handed axe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Nella Wesley, Female Half-Orc Sorcerer 1
Medium (4'10") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Auran, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp. 1 Disguise kit.


Social Check DCs


Ootah Hampton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born to loving parents in a slum to the west. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. Being a Architect kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Poor, Family. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Ootah Hampton, Female Half-Orc Monk 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Kerkad Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly whips and clubs. His gold crest is thinning but still full. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Military, Family. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Kerkad Raghthroknaar, Male Dragonborn Wizard 3
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 10 (+0)17 (+3)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1200 sp.


Social Check DCs


Morg Wesley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. His broad hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: He got into the Engraver business at a young age. While studying, he fell in love. They married and had a son. He struck the Engraver job and began his own company from there.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich, Job, In love. Occupation: Engraver

Voice: Sore throat, cough

Attributes [hide]

Morg Wesley, Male Half-Orc Barbarian 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 9 (-1)9 (-1)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Druidic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 120 pp.


Social Check DCs


Gennal Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and a wedding ring on his left hand. He wears a colorful flower in his black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gennal took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Gifted, Optimist. Flaws: Insane. Bonds: In love, Attractive. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Gennal Ariessus, Male Elf Monk 2
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: An abacus with copper, silver and gold markers (160 gp).


Social Check DCs

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