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Advanced [show]


Gynnie High-hill, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she has the majority of her body covered in plate. She keeps her auburn hair in a flapper bob. She wears round tiny glasses practically rammed into her face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She uses divination through singing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She was granted martial powers by her dying sister.

Motivation: She is greedy.

Ideals: Optimist, Gifted. Bonds: Rich. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Gynnie High-hill, Female Halfling Fighter 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Undercommon, Aquan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 2000 cp. Onyx (20 gp). 1 Breastplate.


Social Check DCs


Falkrunn Hammerstone, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her blonde hair in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Falkrunn took refuge in the old dungeon and found the beat up hand crossbow and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting. Flaws: Greedy. Bonds: Rich, Immigrant, Nature. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Falkrunn Hammerstone, Female Dwarf Monk 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 220 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vistra Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries a battered scimitar and tarnished lance as well. Her white hair is smooth and relatively long. Her eyes are likewise blue.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was raised in a forest tribe. After coming to the age of reason, Vistra took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vistra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to protect her home

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Guardian, Nature. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Vistra Thrahak, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)14 (+2) 12 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 340 gp.


Social Check DCs


Anne Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a red coat. Her red hair is long and unkept. Her green unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She wants to meet her childhood hero.

Ideals: Opinionated, Joker. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Anne Elderberry, Female Halfling Paladin 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 4000 cp.


Social Check DCs


Merla Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She likes to wear ponchos typically of a light white in addition to tight pants, marred by sweets. She has wavy black hair. She wears crescent spectacles with a black brim.

Personality: She can speak with the recently deceased. She cannot resist a sob story and will often dote over anyone who has one.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.

Motivation: She is greedy; and further expansion of business

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Merla Stoutbridge, Female Halfling Ranger 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)11 (+0) 10 (+0)15 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 90 gp.


Social Check DCs

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