Saphara Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a green vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her green boots flare out at the collars. Her gold crest is kept up in a ponytail inside a feathered hat. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Saphara was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of specialists.
Motivation: To protect her home; and to clean up the streets
Ideals: Joker. Flaws: Greedy, Secretive. Bonds: Attractive, Guardian. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 110 gp. Bloodstone (60 gp).
Rosamund Colton, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and white handkerchief worn on her left side. She carries with her a set of glaives on her belt, each one with a jet on the hilt. Her brown hair is matted, messy, and big. Her gray eyes dart from person to person to random spaces in the air.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. The war was a terrible time for her, and Rosamund does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born into a rich family. When Rosamund reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: Money/treasure; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Terse, Depressed. Bonds: Military, Rich. Occupation: Masseuse
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp. 1 Everburning torch.
Merihim Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He enjoys reading and quiet.
History: The child of southern immigrants he idolized his mother. His arcane abilities were realized during a raid on his village. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Logical, Gifted. Bonds: Rich, Enemies, Immigrant. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 80 gp. 1 Everburning torch.
Cimer Rage, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His red hair is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and a strong sense of loyalty to halfling people
Ideals: Athletic, Logical. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Blacksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 200 sp.
Anselm Yorke, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He very much looks the part of a Miller, and his gloved hand is found clutching a kukri. His small hat is riddled with cuts and holes. His thin eyebrows rest above his beady gray eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Miller. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Lapis lazuli (13 gp).
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