Ekk Clifford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black armored body suit, with a simple tan line shooting up and back down. Her hair is blonde and very short. She has amber eyes.
Personality: She is a Detective first and foremost. She believes firmly that knowledge should be universal. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She has worked as a Detective like her mother before her.
Motivation: She is unsatisfied with her job; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Religious. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Rezena Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green costume with the symbols of the sun god on her torso, and carries axes. She wears a deerstalker hat to cover her moderate length black crest. Her fierce gold eyes like to dwell on things.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her homeland was ravaged by war and she spent much of her life rebuilding it. She then took over the family business and is one of the better Animal Trainer for hire.
Motivation: To be a Mason again; and she is unsatisfied with her job
Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Job. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
Possessions: 6000 cp.
River In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length yellow fur. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Prone to second guessing herself, she comes off as nervous. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Tanner, River learned a great deal about her father's area of expertise. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Optimist. Flaws: Shy, Insane, Depressed. Bonds: Attractive, Job. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2600 sp. 1 Climber’s kit. 1 Simple lock.
Therai Grace, Male Tiefling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He wears a deerstalker hat to cover his moderate length dark red hair. He has a dull look in his white eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Therai hails from a village terrorized by brigands. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by brigands. Therai was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: Wants to raise his children well; and doesn't want to be a sage and was forced into it by his family
Ideals: Optimist. Flaws: Racist. Bonds: Enemies, Attractive, Family. Occupation: Sage
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Guy Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: This man prefers to wear violet clothing when he does not wear armor, and sports empty pouches on his belt. His blonde hair is matted, messy, and big. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.
History: Guy lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and an old rival family wants him found
Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Family, Rich, Adventurer. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 13000 cp. Red spinel (40 gp). Tiger eye turquoise (12 gp). 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
