Veloptima Dunben, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a blue coat over a green low-cut shirt, and a deerstalker hat upon her head. She has a hunchback. Her silver hair is smooth and relatively long. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Calm and collected, she is a well trained Fortune-teller. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. Her father was a soldier and died while she was still young. Veloptima was left her father's suit of armor and trained in its use and care. She now owns her own business.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Flaws: Ugly, Disease. Bonds: Job, Slave, Military. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Quick Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. Her whole body is exceptionally muscular. She has no fur. She has green eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Quick was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Baker. She moves from town to town, unable to find a place to settle.
Motivation: She is content.
Ideals: Entrepeneur. Flaws: Ugly, Mundane, Insane. Bonds: Immigrant. Occupation: Baker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Gillyd Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman is wearing the road beaten gear of a warrior. Her chestnut hair is styled in orderly dreadlocks. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Gillyd enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Gillyd's homeland. Gillyd decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp.
Helja Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses in collared shirts and wears a proper scarf over her head. She has a long auburn ponytail with little hanging trinkets. Her fierce hazel eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: A need for knowledge about a nearby landmark; and her relatives are trying to arrange a marriage
Flaws: Shy, Insane. Bonds: Family, Rich, Adventurer. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 60 gp.
Orsik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his whip. His golden hair is greasy and uncared for. His blue eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Apothecary. He also is a firm believer in the manly ideal.
History: Born in the north to a Apothecary, Orsik learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To prove his worth to the world.
Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 9 (-1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
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