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NPC Generator

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Advanced [show]


Lia Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has slicked back black hair. Her eyes are a pleasant blue.

Personality: She exudes charisma. She is a tour de force of persuasion. She invites people to come help in her community garden.

History: Born in the north her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Athletic, Philantrophist, Logical. Bonds: Poor, Attractive. Occupation: Butcher

Voice: Dutch accent

Attributes [hide]

Lia Iranapha, Female Elf Fighter 3
Medium (4'9") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: Moonstone (50 gp). Onyx (50 gp). Coral (150 gp).


Social Check DCs


Sarah Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet coat over a black low-cut shirt, and a wide-brimmed hat upon her head, and she perpetually has her nunchaku ready. Her red hair has been sun bleached extensively. She has a tattooed face.

Personality: She is almost excessively polite to everyone, even when angry. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sarah took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She was granted arcane powers by her dying brother.

Motivation: She wants revenge against dire rats; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sarah Martell, Female Half-Elf Druid 1
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp. Deep green spinel (150 gp).


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he does not wear sleeves and tends to eschew shirts when he can avoid it. His lavender fur is unkempt and raggedy. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of southern immigrants he idolized his father. Seven was born on a far southern mountains where he grew up under the tutelage of his father, an expert Tanner. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seven In the Wind, Male Tabaxi Commoner 2
Medium (6'0") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)9 (-1) 17 (+3)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 300 gp. 1 Silk rope.


Social Check DCs


Flask Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His fur is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Flask is depressed about a lot of things. He tends to be a nihilist. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Extrovert, Fighting. Flaws: Ugly, Depressed. Bonds: Religious. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Flask Thundercloud, Male Tabaxi Rogue 3
Medium (6'8") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Seebo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is matted, messy, and big. He has a dull look in his green eyes.

Personality: Seebo wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Server, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Seebo Oomtrowl, Male Gnome Adept 3
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 17 (+3)17 (+3)
Skills Nature +1, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs

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