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NPC Generator

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Oblar Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 2'11" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With a patchy black beard and wild black hair. His amber eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Oblar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Gardener business at a young age. Cursed with vampirism at a very young age, Oblar has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Hedonist, Disease. Bonds: Rich, Job. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Oblar Greenleaf, Male Halfling Paladin 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 11 (+0)18 (+4)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He is portly but not overly obese. His brown hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is an amazing painter.

History: A powerful slaver made him what he is. Through the years after Dain was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dain's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Mentor. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Dain Deepdelver, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 9 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 270 gp.


Social Check DCs


Williamina Gracey, Female Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western woman wears skinny pants and wears a brown and pastel robe with the hood down. Her white hair is lengthy. Her ears are large.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She misses her home and complains about the freezing weather, even in summer.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Williamina took refuge in the large cave and found the beat up greatsword and armor she uses now. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is unsatisfied with her job; and she's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Seamstress

Voice: German accent

Attributes [hide]

Williamina Gracey, Female Human Ranger 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Everburning torch.


Social Check DCs


Nim Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'9" and wears a fancy blue suit. His left leg appears badly burned and disfigured. His brown hair is braided into rings. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has all his life been fascinated with dancing.

History: Nim was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman

Voice: Thin and wheezing

Attributes [hide]

Nim Yaeldrin, Male Elf Warrior 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs


Pirithin Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large white mantle and cape that has been intricately interwoven into his violet robe, and a wedding ring on his left hand. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small plains village. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer, Nature. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Pirithin Thorngage, Male Halfling Cleric 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 18 (+4)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 4000 cp.


Social Check DCs

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