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Advanced [show]


Aramil Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His black hair is lengthy and is close to two feet long. His eyes are violet and catlike.

Personality: He dislikes all the random violence that takes place in the north. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.

History: He served in the navy to pay for his family's outstanding loans. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Fighting, Pacifist, Persistence. Bonds: Military, Criminal record, Adventurer. Occupation: Farmer

Voice: Timid voice

Attributes [hide]

Aramil Othronus, Male Elf Commoner 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3

Possessions: Just what you see.


Social Check DCs


Sapply Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan tunic with black highlights, and long violet pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His golden hair is greasy and uncared for. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sapply was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Find a way to reverse the transformation of his sister; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Family, Military, Adventurer. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Sapply Gummen, Male Gnome Fighter 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His gray fur is lengthy. His eyes are yellow.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trail took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new dyer responsibilities is difficult

Bonds: Attractive, Job, Nature, Rich, In love. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Trail In the Wind, Male Tabaxi Rogue 1
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Forcas Respect, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fancy black suit. He keeps his white hair in a pixie cut. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Bookbinder. He has achieved small success as a Bookbinder.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Athletic, Joker, Entrepeneur. Flaws: Addict. Bonds: Attractive, Job. Occupation: Bookbinder

Voice: Sighs a lot, exhausted

Attributes [hide]

Forcas Respect, Male Tiefling Commoner 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 15 (+2)20 (+5)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Jheri Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with green colored cloaks and clothing. She is portly but not overly obese. Her crest is short and bronze. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: She is witty, but her monotone delivery comes off as unnerving She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to loving parents in a slum to the east. After coming to the age of reason, Jheri took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted arcane powers by her dying sister.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Merchant

Voice: Rolls R's

Attributes [hide]

Jheri Akambherylliax, Female Dragonborn Adept 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs

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