Tawna Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a red vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her red boots flare out at the collars. Her hair is red and curly. Her face is scarred and worn.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Tawna studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After months of barely getting by, Tawna managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer, Rich. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Infernal, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
Possessions: 300 sp.
Skamos Anger, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. He has wavy white hair. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Further expansion of business; and money/treasure
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Attractive, Job, Rich. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 320 gp.
Chem Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly dark red, has prominent grey streaks. His red eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Job. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 20 pp. Jade (160 gp). 1 Masterwork manacles. 1 Average lock.
Ida Soames, Female Human [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears light armors faded through time and improper care. Her hair is short and brown. Her otherwise smooth face is marked with small tiny scars.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Ida hails from a village terrorized by brigands. Cursed with a spirit at a very young age, Ida has worked very hard to control her curse. Since then, she has sought to make the best of life.
Motivation: A deep hatred of brigands.
Ideals: Optimist. Flaws: Disease. Bonds: Enemies. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. 1 Buckler.
Salanop Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She sports silver long hair. Her eyes are a pleasant violet.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is harsh and unforgiving.
History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Salanop took refuge in the large cave and found the beat up axe and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and a deep hatred of dire rats
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Nature, Enemies, In love. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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