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Charles Barlow, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With a patchy black beard and wild black hair. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Seeks redemption; and to end his boredom

Ideals: Fighting. Flaws: Mundane. Bonds: In love, Criminal record, Military. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Charles Barlow, Male Human Warrior 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)14 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Brown-green garnet (40 gp). 1 Superior lock.


Social Check DCs


Rangrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Stableman. His hair is brown, silky, and of moderate length. His half smiles and blue eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He is frequently practicing swordplay.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist, Gifted. Bonds: Job, Attractive, Military. Occupation: Stableman

Voice: Pronounces difficult words wrong

Attributes [hide]

Rangrim Holderhek, Male Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 11 (+0)8 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Goblin, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 340 gp.


Social Check DCs


Nimble Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears pastel leather gloves, a pastel jacket, and tight pants. He wears a wide-brimmed hat to hide his balding. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is harsh and unforgiving.

History: The child of a Farmer, who enjoyed hunting, Nimble was taken on many hunting expeditions. Nimble was born on a far western mountains where he grew up under the tutelage of his father, an expert Animal Trainer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Animal Trainer

Voice: Hollow voice

Attributes [hide]

Nimble Wing, Male Tabaxi Bard 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 200 sp.


Social Check DCs


Symma Folkor, Female Gnome [Permalink]

Personal [hide]

Description: The light-skinned woman stands 3'5" and wears skinny pants and wears a blue and black robe with the hood down. Her golden hair is still thick. Her hazel eyes are slightly larger than normal.

Personality: Symma wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Symma studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shipwright work with an outfit from a few towns over. Shipwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Shipwright.

Motivation: She desires power and/or immortality; and she loathes her own lifestyle

Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Symma Folkor, Female Gnome Expert 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)8 (-1) 15 (+2)11 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Sardonyx (60 gp). Black pearl (800 gp). 1 Superior lock. 1 Hourglass.


Social Check DCs


Felosial Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Guard. Her golden hair is cut short. Her face is scarred and worn.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is lazy, self-centered, vain, and jealous.

History: Felosial was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: Further expansion of business.

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Job, Criminal record. Occupation: Guard

Voice: Speaks in third person

Attributes [hide]

Felosial Amakiir, Female Elf Druid 2
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)15 (+2) 13 (+1)14 (+2)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 380 gp. Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Buckler.


Social Check DCs

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