Maiathah Raethran, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many grey ritualistic tattoos. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is brown and curly. Her fierce hazel eyes like to dwell on things.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At some point she was captured by drow and was tortured. After several years of this she finally managed to escape. She now mingles about in high society.
Motivation: She has money and likes to spend it; and her name or reputation has been wronged in the past by drow, and she desires to right it
Flaws: Mundane, Antagonistic. Bonds: Rich, Slave, Enemies. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 360 gp. 1 Half-Plate.
Tenena Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Dyer born in the past three hundred years. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in a small plains village. When Tenena reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She ran away from her former home and has been making her living as a Dyer for the past few years.
Motivation: To prove her worth to the world; and she'd like to take her coworkers down a peg
Flaws: Impulsive. Bonds: Poor, Job, Nature, Military. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Modean Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fine chain shirt which he covers with black colored cloaks and clothing. His white hair, when down, is lengthy. He has gleaming, smiling silver eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.
History: Modean lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: Revenge; and someone believes him a fraud
Ideals: Impeccable, Gifted. Bonds: Family, Job, Enemies. Occupation: Cook
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. 1 Banded mail.
Heskan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a simple green robe with tan stripes complete with hood. His copper crest is slicked back into a classic pompadour. His thin eyebrows rest above his beady gold eyes.
Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Bounty Hunter profession.
History: He got into the Mason business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heskan took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He left for the west, certain he would find work there.
Motivation: He wants to get laid; and to be a bounty hunter again
Flaws: Ugly. Bonds: Job, Nature, Immigrant, Has a crush. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
Possessions: 400 sp.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His eyes are likewise gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 10 years.
Motivation: He is a bit of a kleptomaniac; and he is unsatisfied with his job
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Job, Criminal record. Occupation: Cartwright
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1300 sp.
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