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NPC Generator

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Advanced [show]


Vadania Flows, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'7" southern woman, she wears professional attire. She wears her red hair down. Her amber eyes lackadaisically let the world flow into them.

Personality: She is a hateful person. She taunts others and blames them for her problems. Further she is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city she treasured whatever gifts she got. Her father took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she is terrified, and will act out of fear

Flaws: Antagonistic, Addict. Bonds: Attractive, Poor, Nature. Occupation: Sellsword

Voice: Excited and jittery

Attributes [hide]

Vadania Flows, Female Half-Elf Bard 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 50 pp. Obsidian (4 gp). White pearl (120 gp). Jade (120 gp). 1 Average lock. 1 Good lock. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Unvera Sympony, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, she is not a threatening figure. Her black hair is kept up in a ponytail inside a broad hat. Her amber eyes are slightly larger than normal.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Unvera lived on a farm with her father, near the main road leading to a nearby town. Unvera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to travel the world and help people.

Motivation: Meet up once more with her childhood friend.

Ideals: Entrepeneur, Joker, Philantrophist. Bonds: Adventurer, Family. Occupation: Sage

Voice: Voice breaks

Attributes [hide]

Unvera Sympony, Female Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 14 (+2)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Mûglûk Brixton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is heavily combed to the right. His eyes are violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Guardian. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Mûglûk Brixton, Male Half-Orc Monk 1
Medium (6'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Shava Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her long blue hair is drawn into a two foot long braid. She has silver eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: Born to a Slave Trader, her mother struggled to pay the bills. She was taken as a slave by a traveling circus and forced to perform Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Slave, Adventurer. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Shava Instinct, Female Tiefling Fighter 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 70 pp. Golden yellow topaz (500 gp).


Social Check DCs


Elama Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: She has a missing left leg. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her white hair is well kept. Her violet eyes peer out from beneath her small tan hat.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Elama took refuge in the ruined castle and found the beat up axe and armor she uses now. She now spends her time doing works of charity.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she loathes her own lifestyle

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Elama Xiloscient, Female Elf Sorcerer 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 120 gp. Azurite (12 gp).


Social Check DCs

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