Myria Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. Her long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Myria hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is able to make almost anything out of random pieces of junk.
History: She was born several months after her mother was called into army service. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Myria grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Myria. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Military, Criminal record. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Chalcedony (40 gp). 1 Banded mail.
Morana Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and is wearing a long, brown, dusty cloak. Her blonde hair, when down, is lengthy. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Morana was born the youngest of three triplets. Her father was very strict, and drilled into her lessons on being the perfect lady. She got away from her former life and has fallen to alcoholism.
Motivation: To protect her home; and wants to raise her children well
Ideals: Impeccable. Flaws: Addict, Depressed, Forgetful. Bonds: Family, Guardian. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 7000 cp. 1 Half-Plate.
Greeba Stratford, Female Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'8" and has the majority of her body covered in plate. Her hair is black and curly. Her eyes are likewise brown.
Personality: She is irascible and easily irritated. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. Through the years after Greeba was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Greeba's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Greeba and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 4000 cp. Rock crystal (70 gp). Red spinel (80 gp).
Maynild Axton, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears professional attire. Her white hair is heavily combed to the right. She wears round tiny glasses practically rammed into her face.
Personality: Abrasive and pushy, she has a hard time making friends. She is skeptical of what others tell her and is slow to trust.
History: Gifted from a young age, Maynild studied abroad. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Katherine Sydney, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an entirely grey suit with black socks and a vest with buckled shoes. She wears her hair in dreadlocks. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She can speak with the recently deceased. She misses her home and complains about the freezing weather, even in summer.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac.
Ideals: Gifted. Bonds: Attractive, Immigrant, Criminal record. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
