Avice Upton, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, marred by sweets. Her hair is short and blonde. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She never swears and excessively uses polite adverbs when speaking. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She tends to her Detective job now, and dutifully fulfills any obligations she has.
Motivation: Wants to have a good time and be beloved; and she is terrified, and will act out of fear
Ideals: Optimist, Artistic, Fighting. Flaws: Ugly, Fearful. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Helen Stratford, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has shaved her head bald. She has green eyes and a brown hat with a tan feather.
Personality: She snorts whenever she laughs or is feeling confident. She is lazy, self-centered, vain, and jealous.
History: She was raised in a mountains tribe. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Tanner and was forced into it by her family; and her relatives are trying to arrange a marriage
Flaws: Selfish. Bonds: Nature, Immigrant, Family. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp.
Malquis Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman likes to wear ponchos typically of a light violet in addition to tight pants and is in decent physical shape. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are green and she is always smoking a pipe.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Malquis lived on a farm with her mother, near the main road leading to a nearby town. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. Due to her spouse's obsession with being a Ruler they were divorced and she won custody of their son. She worked as a Knight, and she later adopted a second son.
Motivation: To reunite with her absent mother; and her religion dominates her actions
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Religious. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Deep green spinel (50 gp).
Mumpena Gummen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears very tight pants and wife beaters, though occasionally she sports a tan coat. Her golden hair is styled in orderly dreadlocks. Her ears are large.
Personality: She can speak with the recently deceased. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Mumpena studied abroad. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Her religion dominates her actions; and she's looking for her big break
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Religious. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Aquan, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Tree Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears a well pressed and immaculate suit (or dress), she is not a threatening figure. She wears a Stetson hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tree is combative with any and all who dare try her patience in the slightest.
History: She was raised in a island tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. She hasn't told them the truth, but wants to settle down with them.
Motivation: To protect her home.
Ideals: Justice. Flaws: Insomniac. Bonds: Guardian, Nature, Military. Occupation: Body Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Celestial, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!