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Advanced [show]


Zaffrab Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His long auburn hair is drawn into a two foot long braid. His violet eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Immigrant, Criminal record, Military, Religious. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Zaffrab Ningel, Male Gnome Bard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Ignan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 340 gp. 1 Masterwork Common Melee.


Social Check DCs


Quick Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is typically in his Mason uniform. His orange fur is singed and shortened. His fierce yellow eyes like to dwell on things.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Quick was raised in a hard working conservative environment. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Mason soon after.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Family. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Quick Plume, Male Tabaxi Aristocrat 3
Medium (5'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)11 (+0) 9 (-1)18 (+4)
Skills Religion +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Jabbie Offund, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is lengthy. His violet unseeing eyes seem to look past you.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He misses his home and complains about the freezing weather, even in summer.

History: Jabbie was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Flaws: Disease, Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Slave Trader

Voice: Hard of hearing, loud

Attributes [hide]

Jabbie Offund, Male Gnome Rogue 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)8 (-1) 16 (+3)14 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. 1 Average lock.


Social Check DCs


Mindartis Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut, silky, and of moderate length. His eyes are violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Mindartis was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Mindartis's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Fighting, Athletic, Persistence. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Mindartis Koehlanna, Male Elf Rogue 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)10 (+0) 9 (-1)10 (+0)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Merla Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a card on it. She wears her golden hair up in a very large beehive style do. Her eyes are violet.

Personality: Prone to second guessing herself, she comes off as nervous. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born to a pair of adventurers, Merla grew up listening to her father's many stories. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is unsatisfied with her job; and obtaining odd cultural half-elven artifacts is her passion

Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Junk Dealer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Merla Shadowquick, Female Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)12 (+1) 15 (+2)10 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 200 sp. Tourmaline (40 gp).


Social Check DCs

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