Faral Aloro, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. Beneath her clothing is a huge mess of scar tissue. She sports a flattop hair cut. Her eyes are likewise gray.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She has recently gotten a pet goose that steals things from people.
Motivation: She is currently in port desperately looking for someone to get her out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Bonds: Slave, Criminal record. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 400 gp.
Anbera Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. She has dyed her greying golden hair a little too much giving a sharp golden color. Her violet eyes have a joyful gleam in them most of the time.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has set out to sabotage the competition.
Motivation: She loathes her own lifestyle; and wants to open a new tavern
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Job, Has a crush. Occupation: Priest
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: Coral (160 gp). Zircon (70 gp).
Grisha Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with feathered hat. He carries a battered quarterstaff and tarnished axe as well. His black hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of western immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grisha fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Shy, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Wobbles Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears a Stetson hat to cover his moderate length black hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 7 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Philantrophist. Bonds: Immigrant, Poor. Occupation: Actor
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Terran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Ownka Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel. She is muscular with a powerful set of arms. Her tied-back hair is chestnut. This green eyed northerner is not easily forgotten.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a great chef.
History: Ownka was born in the north. At a young age she loved to build and create. Ownka was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ownka decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Locksmith kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Nothing but the best is good enough for her; and she feels that her past leaves her morally obligated to help
Ideals: Joker, Gifted, Persistence, Impeccable. Bonds: Criminal record. Occupation: Locksmith
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 9000 cp.
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