Sun Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a pastel suit, black shirt, and grey tie. He is muscular with a powerful set of arms. He has no fur. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Sun is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Sun was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Sun's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Flaws: Ugly, Depressed, Antagonistic. Bonds: Adventurer, Religious. Occupation: Adventurer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 43000 sp. 1 Minor magic item.
Lilli Dunben, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'3". She is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. She has styled her black hair well, parting it to the right. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She is able to fit into much smaller and tighter spaces than normal.
History: Lilli was born in the south. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy.
Ideals: Artistic, Gifted, Persistence. Bonds: Rich, Attractive, Military. Occupation: Carter
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1900 sp.
Jarsali Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She is wearing a perfectly clean shirt and pair of pants. Her long chestnut hair is drawn into a two foot long braid. She has a tattooed face.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. When she's not drinking or sleeping the drinks off, she's doing painting.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To reunite with her absent father; and she would like to get married and retire
Ideals: Artistic. Flaws: Secretive, Mundane. Bonds: Attractive, Family, Has a crush. Occupation: Spy
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ovina Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. She has a long white ponytail with little hanging trinkets. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Beggar arts, while her mother instructed her in etiquette, music and courtly manner. Ovina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Flaws: Disease. Bonds: Rich, Military, Adventurer. Occupation: Beggar
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Oren Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man prefers to wear flannel, and sports empty pouches on his belt. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Insane, Shy. Bonds: Poor, Adventurer. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!
