Nora Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears red leather gloves, a red jacket, and tight pants. She is physically well-built. Her brown hair is braided into rings. Her fierce green eyes like to dwell on things.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.
History: Sold as a small child to a slaver, Nora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Commoner school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Antagonistic, Lazy, Fearful. Bonds: Mentor. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Red-brown spinel (70 gp). 1 Masterwork Common Melee.
Jane Bentley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears skinny pants and wears a grey and brown robe with the hood down. Her white hair is long and unkept. Her eyes are brown and beady.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born a particularly ugly child, much to the horror of her parents. In her 14th year, her parents were killed by a goblins raid, leaving Jane alone in the world. After a stint in an orphanage, she was adopted. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 5000 cp.
Kaladan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His green crest is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Kaladan grew up listening to his father's many stories. Kaladan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Optimist, Logical. Flaws: Shy. Bonds: Adventurer, Attractive. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Moonstone (60 gp).
Adrie Mystralath, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears light armors faded through time and improper care. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She cannot resist a sob story and will often dote over anyone who has one.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist, Gifted. Flaws: Insomniac. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
Possessions: 10 pp. Chrysoprase (20 gp).
Azzakh Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a green and black robe with the hood down. His brass crest is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.
History: Azzakh was born in the south. At a young age he loved to build and create. Azzakh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Azzakh decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture.
Ideals: Artistic, Persistence. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
