Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His crest is silver, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He is extraordinarily eccentric. When he's not drinking or sleeping the drinks off, he's doing writing.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and expand his business
Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Interpreter
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp.
Henry Crawford, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. He has a slight overbite and is overall scrawny. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant brown.
Personality: He is business-like. He takes instructions and follows them to the letter. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Henry was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Dyer. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Attractive, Immigrant. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Chain shirt.
Griselda Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears yellow painted combat armor at almost all times and is in decent physical shape. She keeps her auburn hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.
History: Born in the east to a Mason, Griselda learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She inherited the family business which she has now maintained for 8 years.
Motivation: She feels that her past leaves her morally obligated to help.
Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Mason
Voice: Timid voice
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp.
Patrin Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blue crest. He wears dark leathers with embroidery. He has a hunchback. His blue crest is greasy and uncared for. He has a dull look in his gold eyes.
Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Actor mother left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease. Bonds: Criminal record. Occupation: Glassblower
Voice: Italian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). 3 Smokesticks.
Oloric Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a brown and green handkerchief worn on his left side. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Fortune-teller.
Motivation: An old rival family wants him found; and further expansion of business
Flaws: Terse. Bonds: Attractive, Job, Religious, Mentor, Family. Occupation: Fortune-teller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Druidic, Auran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Average lock.
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