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NPC Generator

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Advanced [show]


Randal Dayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His hair, while still mostly golden, has prominent grey streaks. He has gray eyes and a brown hat with a white feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Scribe, but he got bored and became a Doctor. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Doctor

Voice: Sleepy voice

Attributes [hide]

Randal Dayton, Male Human Expert 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 17 (+3)9 (-1) 9 (-1)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 120 gp. Solid gold idol (300 gp).


Social Check DCs


Tricking Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a pastel small hat and pastel clothes. Her fur, while still mostly lavender, has prominent grey streaks. She has gleaming, smiling copper eyes.

Personality: She is extraordinarily eccentric. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: She comes from a rich northern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now mingles about in high society.

Motivation: She feels kind of lost in life; and to reunite with her old friends

Flaws: Ugly, Insane, Racist, Depressed. Bonds: Rich, Adventurer. Occupation: Locksmith

Voice: Squeaky

Attributes [hide]

Tricking Timber, Female Tabaxi Warrior 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft violet waves gently in the breeze. She keeps her chestnut hair in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Mardnab is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Laborer they were divorced and she won custody of their daughter. She worked as a Junk Dealer, and she later adopted a second daughter.

Motivation: An old rival family wants her found.

Ideals: Extrovert. Flaws: Mundane. Bonds: Rich, Attractive, Family. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Aristocrat 3
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)16 (+3) 15 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Superior lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Oriel Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a tight fitting yellow shirt and pants. She has a moderate pudge and is not very fit. She has done her best to style her red hair to look like a famous performer. Her ears are large.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was always a brilliant, if unscrupulous mind. Her childhood dream was to be a Stylist, but she was a colossal failure. She now owns her own business.

Motivation: She is unsatisfied with her job; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Ugly, Fearful, Insane. Bonds: Job. Occupation: Adventurer

Voice: Thin and wheezing

Attributes [hide]

Oriel Sherman, Female Half-Elf Monk 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. Silver pearl (140 gp).


Social Check DCs


Bertram Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean white cloak covering his clean studded leather. His long black hair reaches down to his waist. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He works hard and plays hard.

History: Born to a Servant, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and to reunite with his old friends

Flaws: Hedonist, Depressed. Bonds: Guardian, Poor, Adventurer. Occupation: Miner

Voice: Timid voice

Attributes [hide]

Bertram Swiftwhistle, Male Halfling Druid 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs

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