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NPC Generator

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Advanced [show]


Symma Daergel, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. Her red hair is styled in orderly dreadlocks. Her eyes are hazel and she is always smoking a pipe.

Personality: She will rave to anyone who will listen. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: She comes from a rich northern family. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Doesn't want to be a Mortician and was forced into it by her family.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Symma Daergel, Female Gnome Sorcerer 1
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 300 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Jane Davenport, Female Human [Permalink]

Personal [hide]

Description: This woman dresses in collared shirts and wears a proper scarf over her head, and sports empty pouches on her belt. Her chestnut hair is thinning but still full. Her eyes, though not visible through her cowl, are green.

Personality: She speaks before she thinks and is too direct. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful slaver made her what she is. Like her father and her brother before her, after school she went straight into learning to become a Jeweler. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Regain custody of her daughter; and she is unsatisfied with her job

Flaws: Impulsive. Bonds: Criminal record, Mentor, Job, Family. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Jane Davenport, Female Human Ranger 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Carrie Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears an entirely yellow suit with blue socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized opal on his right hand. He wears his red hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Carrie was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Persistence. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Ploughman

Voice: Ums and uhs a lot

Attributes [hide]

Carrie Meliamne, Male Half-Elf Warrior 3
Medium (5'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)18 (+4) 16 (+3)10 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 13
Languages Common, Elven, Giant, Terran, Gnome, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Sarah Ryley, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears grey trousers with brown and blue striped suspenders. She wears various colorful collared shirts. Her moppish auburn hair is in a traditional bowl cut. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is able to make almost anything out of random pieces of junk.

History: Born in the east to a Cartwright, Sarah learned a great deal about her mother's area of expertise. She was an athlete and attended two major summer competitions. She never won. She tends to her Cartwright job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Cartwright

Voice: Irish accent

Attributes [hide]

Sarah Ryley, Female Human Warrior 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)12 (+1) 17 (+3)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Cockaby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a perfectly clean shirt and pair of pants. He has black hair. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Passionate, Gifted. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Cockaby Wildwander, Male Gnome Wizard 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs

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